Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Wednesday, January 27, 2010

Experiment 132: Stairs


Created in Artrage 3.0.5 using a Wacom Intuos 3

Created in Blender 2.49

I wanted a background image for my new blog: oneruleaday.com [Discontinued, the image can still be interesting though.] and thought an image of stairs would be fitting. I first created a simple model in Blender to help me decide on an angle and lighting, and then used the render as a guide for the painting I created in Artrage. The Artrage painting was done with its new watercolor simulation, which in my humble opinion is great (Artrage 3 is the first version that's got the watercolor simulation so I'm sure it'll improve even more, and I wouldn't say my image is the best when it comes to showcase how realistic it is, but I still find it really nice to be able to do all these things in a computer program. It doesn't dry in the same way real paint does either so it's easier that way as well ;-) One don't get all these edges all over the place that one does in real life if one isn't quick enough.)

Monday, October 6, 2008

A Special Experiment: Ayer, Hoy y Siempre (Yesterday, Today and Always)


Created in Photoshop CS3 (elements created in Apophysis 2.02 and Blender 2.47)

Taking a step away from the usual stuff in that this one actually was more of a finished piece, or three if you see it that way -- they do belong together though so I see it as one piece. At the same time it was an experiment in many ways though, so I still think it's worthy of a place here.  Hope you enjoy looking at it, and please click the lower image to see a higher resolution version, it makes a lot of difference. (The framed prints are from Zazzle.com by the way, though I framed them myself. Was cheaper to buy frames here than from them, especially as it most probably would have added some to the shipping cost.)